int PeriodicX; // Periodic in X direction.
int PeriodicY; // Periodic in Y direction.
int PeriodicZ; // Periodic in Z direction.
+ const char * Name; // Geometry Name, points to statically allocated names, do not free!
} LatticeDesc;
return z * dims[0] * dims[1] + y * dims[0] + x;
}
+void LatDumpAscii(LatticeDesc * ld, int zStart, int zStop);
#endif // __LATTICE_H__